How to Enable Private Servers in Roblox: Free vs. Paid Setup and the 60-Day Price Rule
Private servers let players run a session of your experience where they decide who joins. For creators, they're one of the simplest monetization switches to flip — but two constraints catch people off guard: a 60-day.
How to Enable Private Servers in Roblox: Free vs. Paid Setup and the 60-Day Price Rule
Private servers let players run a session of your experience where they decide who joins. For creators, they're one of the simplest monetization switches to flip — but two constraints catch people off guard: a 60-day lock on price changes and an incompatibility with paid access. Here's the official setup path and what to decide before you toggle it on.
What private servers are (and who asks for them)
A private server is a subscription-based feature that allows a user to decide who can play a game with them. Roblox's documentation lists the common reasons players want one:
- Playing with friends — a session limited to people the owner invites.
- Holding gatherings — classes, meetings, or parties without strangers joining.
- Recording or streaming — capturing gameplay without other users.
- Gathering in-game resources — farming or building without competition.
If players are asking you for a way to play alone or with a chosen group, this is the feature they mean.
Step-by-step: turning private servers on
The whole process happens in Roblox Studio and takes about a minute:
- Open your experience in Studio.
- From the File menu, select Experience Settings.
- In the left-hand navigation, go to Monetization.
- Toggle Private Servers on.
- Choose your pricing (see below).
- Click Save.
Once saved, players can purchase (or claim, if free) a private server for your experience.
Free or paid: choosing a price
You have two options when you enable the feature:
- Free — any user can get a private server at no cost. This is the friction-free choice if your goal is simply to let communities play together.
- Paid — select the Paid option and enter the amount of Robux users pay. Paid private servers work as a subscription with a recurring monthly fee, so the price you set is what subscribers pay each month.
The 60-day rule: plan your price before launch
Here's the constraint that matters most: you can only change the price of a paid private server once every 60 days. If you launch at a price that turns out to be wrong, you're committed to it for up to two months before you can correct it again.
And a price change isn't silent. When you change the price of a paid private server, all active subscriptions are canceled, and users who had active subscriptions automatically receive a private message in their inbox about the change. Every subscriber has to actively re-subscribe at the new price. That means a price change is a disruptive event for your existing subscriber base, not a quiet adjustment — treat it as a launch decision, not something to iterate on weekly.
Practical takeaway: decide your price (or free) before you flip the toggle, and if in doubt, consider starting free — you avoid canceling anyone's subscription while you figure out demand.
The compatibility limit: private servers vs. paid access
One hard restriction: you cannot enable paid access (in Robux or in local currency) and private servers at the same time. Paid access charges a one-time fee just to enter the experience, and Roblox does not allow the two access models to coexist. If your experience currently uses paid access — for example, as a closed beta gate, which is a use Roblox's documentation itself describes — you'll need to choose one model.
Private servers are also just one item on Roblox's monetization menu. Depending on what you're selling, Passes (a one-time Robux fee for special privileges), Developer Products (items or abilities a user can purchase more than once, such as in-game currency), and Subscriptions (recurring benefits for a monthly fee) may fit better.
Quick recap
| Decision | What to know | |---|---| | Setup path | Studio → File → Experience Settings → Monetization → toggle Private Servers → Save | | Free vs. paid | Free for everyone, or a monthly Robux subscription price | | Price changes | Only once every 60 days | | What a change does | Cancels all active subscriptions; affected users get a private inbox message | | Incompatibility | Cannot coexist with paid access (Robux or local currency) |
Enable it, set the price you can live with for 60 days, and you're done. For full details, see Roblox's official documentation on private servers and monetization options.
Sources and verification
- Private Servers — Roblox Creator DocumentationDefinition and use cases of private servers; Studio setup steps via File → Experience Settings → Monetization; free vs. paid Robux pricing as a monthly recurring subscription; 60-day price-change limit; cancellation of all active subscriptions and private-message notification on price change; incompatibility with paid access in Robux or local currency.
- Monetization — Roblox Creator DocumentationOverview of Roblox monetization options: Passes (one-time Robux fee for special privileges), Developer Products (repeatable purchases such as in-game currency), Subscriptions (recurring benefits for a monthly fee), Paid Access in Robux and in local currency (including temporary closed-beta use), and private servers as a subscription-based feature.